Showing posts with label art reference. Show all posts
Showing posts with label art reference. Show all posts

Monday, December 07, 2015

Planning multiple works for an exhibition

The current state of my studio desk resembles a still life. On the animation disc is a drawing I'm working on right now for a new painting to be exhibited in The Artist Project 2016 that's requiring me to brush up on my anatomy. Props include: modeling clay, a Goofy maquette, Victor Perard's Anatomy And Drawing book, a poseable 'Burne Hogarth resembling' anatomical figure and a coyote skull.

I'm creating some new work for the fair mentioned above and I'm doing something a little different this time.

Normally, I'll make a list of the new works (often with the final titles already in mind), then pick one, start developing it, complete it - then start a new one. The cycle repeats till all the works are completed.

This time, I'm going to develop ALL the drawings for the new paintings first -  then paint them one after another. I'm curious to see how it works out. It could take me longer, or it could take me sooner.

How do YOU plan multiple works for an exhibition? I would like to hear your thoughts. Let me know in the comments please.

Sunday, September 13, 2015

Adobe Color Wheel

Discovered this really useful color scheme generating tool online from Adobe that I've been having fun with recently. Great way to understand the color wheel and discover combinations you may not have thought of. (I'm always trying to come up with more daring color combinations in my paintings.) You can even upload reference photos you find and it will show you the major keys at different values.

https://color.adobe.com/create/color-wheel/

Sunday, August 16, 2015

Using reference for hands

I started my next painting, 'The Devil is in the Details' - one of the paintings left on my list I want to complete before the end of the year.

Here is a tactic that might be helpful to some of you: when you need to draw hands at a tough angle or just need great reference, film yourself with your computer's webcam and try out some different hand positions. Pause it on a suitable frame and then draw from it.